Your next upgrade is one way forward. Learning an encounter is another. Hollow Keep and Twinforge place warnings on the floor so you can read an attack, choose a route and move before it lands.
In Hollow Keep, Gatekeeper marks dangerous lanes. Shardback changes whether the centre or the outside is safe. Hollow King's Last Light asks you to find a safe quarter. The right response changes with the warning, so the spot that protected you moments ago may be the next place to leave.
Twinforge turns that lesson into a moving threat. Glacier King and Pyre King send waves through the court, with green gaps marking safe bands. Their shields also change which king you should attack.
Prepare the required equipment, learn the warning and give yourself room to react. The encounter guides explain entry requirements and the signals to watch for in each fight.